You can bet that if
anything sells well, be it a movie, a novel, or another kind of storytelling,
someone will sooner or later try to cash in on it again. They’ll try to make a
sequel or turn it into a series. I’m a little guilty of that myself, but I realized
there was going to be more than one story about Jane or Inez or John while I
was still in the early stages, so I set them up to work as characters for a
series from the get-go. There was no ‘sold well, let’s make another’ involved.
There is a definite difference
between writing a series from the beginning (or from early stages, when you can
still go back and change things) and coming back later to work with the same
material again. There’s also different ways to do that.
Sequels are an obvious
way. You just take all the characters people loved and put them through another
adventure. But sequels are difficult - much more difficult than most people
think. Only few of them really work and most do by avoiding the most obvious
way of creating a sequel: telling the same story again. Two good examples for
sequels which did it right are “Kung Fu Panda 2” and “Despicable Me 2.” None of
them told the same story again.
“Kung Fu Panda 2”
switched from ‘lovable, but absolutely unfit main character becoming a Kung Fu
master’ to ‘lovable and surprisingly agile panda learning about where he came
from.’ They had an ideal pairing for the hero and the villain (as did the first
one), they raised the ante well (from merely ‘former student coming back to
claim what he thinks is his’ to ‘a threat for all of Kung Fu and all of
China’), and they balanced out the fun, the drama, the background, and the
actual happenings very well. The fact that the first movie already established
that Po was an orphan (since the goose who raised him definitely isn’t his
biological father) worked in favour of the second movie.
“Despicable Me 2”
didn’t try to do the same story again, either. It told what happened after the
end of the first movie. Gru has adopted his girls and he’s trying to go legal,
but is still struggling. As a former villain of renown, he is drafted by the
anti-villain league to help with a worrying crime clearly committed by an
experienced villain. The movie added another layer by having Gru fall in love -
which went well with the girls, especially the youngest one, missing a mother.
“Despicable Me 3” also did its work well, but I’ve already written
a post about that.
What did both do well?
They didn’t try to rehash the story of the first movie. That is the main
problem with sequels - they’re often doing the same thing over and over again.
And that is why they fail. That is why they are not as successful as the
original. So if you decide to write a sequel with the characters you used
before, make sure it’s a new story which could happen to them.
Prequels (here
an old post from my other blog) are less obvious as a choice, but often
necessary, when important or popular characters die in the story you want to do
cash in on again. In a prequel, everyone is still alive. That’s the good side.
The bad side - at least for the kind of story where half of the characters don’t
get to see the end of it - is that you can’t kill any of the characters who
need to be alive in the original story. In addition, the ending is already
determined from the beginning.
Star Wars did a spectacularly
bad job of making the prequels - but I already wrote a longish
post about how to do it better in my other blog - while doing an amazing
job with a prequel series in the original extended universe. “Knights of the
Old Republic” (KOTOR for shorter) includes a series of comics and two RPGs for
the computer (done wonderfully well by Bioware) and is set 4,000 years before
the original trilogy, which means none of the characters you know from the
movies makes an appearance (even Yoda is a good deal younger than that, after
all). That gave KOTOR a huge freedom - and the stories found their way into the
extended universe of Star Wars, when a villain from the KOTOR series was use (in
spirit form) in a trilogy and another story set after the original movies (I
refer to the Jedi Academy Trilogy and the novel “I, Jedi”).
Extended universes
allow for a lot of additional material, by the way. Instead of only making
direct sequels or prequels, you can put new characters into the setting, expand
side characters in their own stories, and flesh out the universe you created
even more. Some series work on the extended universe principle (Discworld, for
instance, has several main characters and also stories build around characters
turning up only once or twice), others do not.
If more than one
person works on a series, extended universe or not, then you will need some
kind of reference. Pre-Disney Star Wars did that by insisting all novels (from
the Thrawn Trilogy onwards, that is) should run along the same main timeline.
Discontinuity could be explained by what the characters knew or thought they
knew, as long as it wasn’t too severe.
Other stories (such as
the new pulps by Airship 27, which are based around the main characters) keep a
‘bible’ which includes the main points about characters and worlds, so every
writer knows what is set in stone and needs to be obeyed (since it would be
very bad, if one made the Black Bat drop his ‘I’m blind’ act in public, for
example) and what can be toyed with. There will always be discontinuity in a
series written by more than one person, but both an extended universe and a
character-based series can be shared, if people are a bit careful with the base
material.
Sometimes, TV series
get turned into movies (as with “Firefly” or “X Files”). Sometimes, movies get
turned into a TV series (as with “Buffy” or “The Librarians”). In both cases,
there might be problems.
Closing off a series
which ended too soon, like “Firefly,” with a movie might be a very good idea.
You can finish the story and give the audience closure. Or you can overdo it,
of course, and end up with an ending which nobody wants - making the audience
wish they could just go and ignore the movie (which they can on a personal
level, of course). On the other hand, movies usually have a higher budget, so
you can invest in a bigger story.
Movies which later on
spark a TV series often come with a different set of problems, though. In most
cases, the same cast won’t be available for the TV series. In most cases, you
have much less budget and have to find a good reason to move everything
somewhere else. In most cases, you need to severely expand the basics to keep a
series running for a season or more. “The Librarians” did that extremely well,
by the way. The movies came first, showing us one librarian and his daily work
for the Library. When the series rolled around, they expanded the universe (see
above), and introduced three ‘junior librarians’ who were brought in to learn
the ropes (since librarians don’t grow old on the job) and their handler (see
the ‘don’t grown old’ part). Then they destroyed the Library, making the
librarians go to a branch office with a highly-experienced administrator. Since
the main lead from the movies turns up every now and then in the episodes (often
in the season finales), there is continuity. At the same time, the focus now is
on the five new main characters (three librarians, one handler, one experienced
administrator).
As I said, most
problems arise when people try to turn a single story created as a such into
something longer, like a series, a sequel, or a prequel. If you plan a story
out for several books (adding an over-reaching story arc) or plan your
characters so you can use them for several stories, you will not face the same
problems.
What you should keep
in mind, if you want to expand on a story later, is if your characters and/or
universe will hold up for more than the original concept. You will have to get
down a new story (best would be something completely different, as the shift
from the training of Po to the danger to Kung Fu in the first two “Kung Fu
Panda” movies). You will have to open up the universe, show new sides of your
characters. Optimally, they will grow and become better and stronger than they
were before. You also have to decide whether you want some kind of timeline or
whether you just want to tell new stories without stating when in the
characters’ lives they are set.
Not all prequels are as horrible as the Star Wars ones. Not all sequels
are inherently bad. But before you expand on an existing story, you should
think about what you want to do and whether you’re trying ‘same old’ or
something new. Even if the first story was highly successful, ‘same old’ rarely
is a good choice.
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