This could be seen as
a companion piece of sorts to last week’s post about heist stories, where I
pointed out that heist stories always work with a larger cast of main
characters, because it’s necessary. This post is more about how to make
character interactions more meaningful.
No character exists in
a vacuum, first of all. Human characters wouldn’t survive that, anyway. But
there’s a difference between having your main character make small talk with
the people around them or buy stuff from the helpful merchant NPC and having your
main character have meaningful interactions with other people. If that merchant
NPC and the main character have been living in the same community for years and
the main character is always buying from the NPC, it’s highly likely that they
will be exchanging some personal lines in the process.
Let’s take, perhaps, an
unexpected example: Agent 47 from the “Hitman” games. 47, even after the soft
reboot they did in 2016, is the result of genetic experiments to create the
perfect killer. The experiments succeeded with him, as it were. But even 47
knows people, first of all his handler Diana Burnwood. And the interactions
between them, more often just in the form of calls, rarely in person, show that
there is a personal connection. They know each other and they talk like people
who have (at the time of the soft reboot) worked together for twenty years,
roundabout. There is care on both sides - which makes the first mission of “Hitman:
Absolution” so heartbreaking. Despite the fact that you don’t see them face to
face that often and 47 is anything but a fully-functional human (although he
has some amazing skill sets you wouldn’t expect from a killer), there’s clearly
a real personal relationship to look at. Not a romantic one, not a close one,
but a personal relationship between two people which has an influence on the
way they talk to each other. Small remarks like ‘I know how you do love a
challenge’ show that very clearly.
And that is the real
point about making character interactions more meaningful. Some books about
writing suggest that you should keep a dialogue to the necessary lines, just
those things people talk about which are important for the story. I can’t
subscribe to that. I want for the dialogue to sound more realistic - and a
realistic dialogue includes a bit more than just ‘we’re leaving town tomorrow at
noon’ or ‘twenty carrots.’ People talk about more than just the bare-bone
basics. They talk about the weather, about the family, about something which
just happened. At least they say something like ‘hello’ and ‘bye.’ And, if you
spin it right, that is even a great advantage. You can deepen the characters
this way, you can throw in little bits about their past, their family, their
life. All by not just including the lines which are relevant to the plot.
Remember: everything in a story should either serve the plot or the character
development. A longer conversation might not always fully serve the plot, but
it can very well serve the character development - of all characters involved,
if you’re really lucky.
But character
interaction goes far above just dialogue. Of course, characters interact when
they talk. But they can also interact through gestures or actions. Every
interaction between two characters should reflect their relationship, no matter
whether it’s a good or a bad one. Interactions should be consistent in that
aspect, so the audience will, in time, come to expect them. It gives the
audience the feeling that they’ve understood the characters and make them feel
closer to the characters they meet often. Signatures come in here as well, but
I’ve already
written about that and I’m not going to do so again.
Another aspect about
interactions between characters is that they should develop realistically. For
instance throwing characters together in a romantic subplot can feel very
forced, if they haven’t interacted before or their interactions never suggested
any kind of romantic interest. Too many writers, especially for TV series or movies,
seem to ignore that point. They seem to think that merely throwing two
good-looking people together will be enough (although playing the ‘will
they/won’t they’ game for several seasons isn’t any better). What goes for
romantic relationships also goes for other kinds of relationships. Friendships,
enmities, work relationships, they all should evolve during the course of a
story. It’s not just the main character who changes. The world changes as well,
if only in little ways sometimes.
In most cases, your
characters will not have completely the same relationships to each other at the
end of the story as they had at the beginning. Friends might be closer after
what they went through together. Enemies could be even worse enemies - or they
could be on much better terms, depending on what happened. A love relationship
can have come or gone.
Which brings me to
another topic of character interaction. Very few stories seem to depict
long-term (or at any rate already established) relationships. Romance stories
are usually about two characters meeting and falling in love. Romance subplots
are often drawn out to keep the audience wondering whether or not two
characters will come together. Or the story portrays the tragic end of a
relationship. I don’t really understand why, because a relationship which has
already come together can be very interesting for a story. The characters are
no longer in that dance of getting to know and getting to love each other. They
should be more relaxed in each other’s company. They can deepen their
relationship and they can expand it. I’ve had a lot of fun writing the
relationships between Jane and Cedric (Knight Agency) and Jane and Cynthia (Black
Knight Agency), once they were established. Having two characters who know they
are together is interesting and allows for much more different interactions
between them. Of course, those relationships aren’t the main point of the plot
in this case, but I still do like them very much, because they add more depth
to the characters.
Interactions between characters are an important part of every story and
they should never be underestimated. Even small interactions can go a long way
and it’s never wrong to add them to a scene to flesh it out some more and make
the whole story a bit stronger.