Heist stories are
interesting to read and can also be interesting and challenging to write, but
they do come with a set of thoughts you should clear up before writing the
story (especially hard for a discovery writer like me and, perhaps, the reason
why I haven’t started Inez’ and Tom’s second adventure so far). Yet, I do like
me some heist stories and there’s not enough of them around, if you ask me. So,
here’s some thoughts on that matter.
First of all, make
your main lead sympathetic. A lot of stories can do with a less-than-likeable
main lead, but the heist story can’t. The main reason for this is that heist
stories will challenge the audience’s morals. A heist is always a crime (usually
a con or a break-in). If you want the audience to root for your main character
while they’re committing a crime, you need to make the character sympathetic (it
also helps if the other side is unlikeable or outright evil). In addition to
being likeable, the main lead also should have a good reason for their crime.
A good example of that
is the manga/anime series “Cat’s Eye” (see their Wikipedia entry)
which revolves around three sisters doing late-night heists to assemble their
father’s missing collection and, hopefully, finding out where their father has
disappeared to and why. The sisters are not doing their heists simply for the
money and they are nice girls overall, so the audience can feel safe, rooting
for them. Both the personalities and the cause are a safe bet for the audience.
Second, despite the
ultimate ending of the story, there should be trouble on the way. Like with
every type of story, conflict (see
my post on that) is essential for it to function. Heist stories often
include finding the right specialists to pull a specific heist off. The main
lead, no matter how good they are at their work, can’t do it all alone. Heist
stories are team stories, not something for a single person to do alone. Even
Colonel Clay didn’t do it by himself, he usually had help from his wives (yup,
plural). And wherever more than one person is doing the work, mishaps happen.
People can’t keep the timing, for whatever reason. People do things in their
own time, which is not the same as that of the rest of the team. Someone makes
a mistake (after all, the characters usually are human). And because of that,
the conflict rises and the stakes go up.
This goes well with
another important point. The main lead of a heist story usually has a
mastermind personality, otherwise how could they plot such a complex plan? And
masterminds are in danger of coming across as ‘too cool’ in the story. They
usually expect everything and have backup plans for their backup plans. This
talent, however, is not good when it comes to conflict, because the latter
might fall flat, if the character can deal with it easily. On the other hand,
your mastermind needs to be competent, otherwise it will look unrealistic for
them to finally pull off that complex heist.
One way to do that is
to have the bad things happen only for the mastermind to treat them as if they’d
expected them from the beginning. That, however, can play into the ‘too cool
for you’ problem and should be used sparingly. Besides - if the mastermind can
deal with everything, how is the final heist going to be interesting for the
audience? If the mastermind will always win, there’s no way the heist can go
wrong, is there? But if a plan went awry before, perhaps even doing severe
damage to someone or something, there is tension. Sure, audiences expect the
hero to win, but there’s several different definitions for ‘win’ and that doesn’t
mean all members of a team have to come out on top.
Another way is to make
the conflict one on a personal level. Perhaps the mastermind needs to enlist
the help of a person whom they hate - or who hates them. Perhaps they need to
perform several jobs for those whom they wish to hire and those jobs are not
exactly in their usual line of work. There are ways to take a mastermind out of
their comfort zone as well, they just need a little more imagination. And a
mastermind failing at something which, say, demands a specific skill outside of
the mastermind’s skill set doesn’t make the mastermind look incompetent. It
simply makes it clear that the mastermind is not a Jack-of-all-Trades - which
means there is a chance they will also do something wrong in the actual main
heist.
Then there is the
other side. To make things harder for the main lead in any kind of story, the
other side must always be stronger and better off. So whoever the main lead and
his team want to steal from, they need to be able to afford the best security,
the best technology, and the most ruthless minions. In the best case, the story
boils down to mastermind versus mastermind, to a mastermind personality on each
side. It boils down to a strange, real-life version of chess that way.
In addition, you have
to juggle a group of people and their dynamics, it’s not just about the one
hero and the side characters which assist. The heist will only work if a group
of people works together, so there are a lot of interpersonal dynamics going on
as well. It’s not just the ‘romantic interest’ or the ‘jealous best friend’ or
the ‘friendly rival.’ It’s a group of people all of whom have their own
motivation to work on this heist - past history with either the main lead or
the enemy, monetary reasons, challenges they can’t ignore, personal feelings,
and much more. All of the characters will need to get something out of the
heist, will have their personal arcs to follow, so you as the author are
looking at a team effort in more than one way there. The team needs to come
together, the leader needs to smooth over ruffled feathers and deal with
internal quarrels, the team needs to learn how to work smoothly together, and
to rely on each other. Of course, you can have several leads in any other kind
of story, too, but the heist story will only work if you have several leads
working together.
Those are very much my thoughts on heist stories. They’re fun to read
and can be fun to write, if you do a minimum of plotting yourself before you
write them (even as a discovery writer).
Heist stories are
interesting to read and can also be interesting and challenging to write, but
they do come with a set of thoughts you should clear up before writing the
story (especially hard for a discovery writer like me and, perhaps, the reason
why I haven’t started Inez’ and Tom’s second adventure so far). Yet, I do like
me some heist stories and there’s not enough of them around, if you ask me. So,
here’s some thoughts on that matter.
First of all, make
your main lead sympathetic. A lot of stories can do with a less-than-likeable
main lead, but the heist story can’t. The main reason for this is that heist
stories will challenge the audience’s morals. A heist is always a crime (usually
a con or a break-in). If you want the audience to root for your main character
while they’re committing a crime, you need to make the character sympathetic (it
also helps if the other side is unlikeable or outright evil). In addition to
being likeable, the main lead also should have a good reason for their crime.
A good example of that
is the manga/anime series “Cat’s Eye” (see their Wikipedia entry)
which revolves around three sisters doing late-night heists to assemble their
father’s missing collection and, hopefully, finding out where their father has
disappeared to and why. The sisters are not doing their heists simply for the
money and they are nice girls overall, so the audience can feel safe, rooting
for them. Both the personalities and the cause are a safe bet for the audience.
Second, despite the
ultimate ending of the story, there should be trouble on the way. Like with
every type of story, conflict (see
my post on that) is essential for it to function. Heist stories often
include finding the right specialists to pull a specific heist off. The main
lead, no matter how good they are at their work, can’t do it all alone. Heist
stories are team stories, not something for a single person to do alone. Even
Colonel Clay didn’t do it by himself, he usually had help from his wives (yup,
plural). And wherever more than one person is doing the work, mishaps happen.
People can’t keep the timing, for whatever reason. People do things in their
own time, which is not the same as that of the rest of the team. Someone makes
a mistake (after all, the characters usually are human). And because of that,
the conflict rises and the stakes go up.
This goes well with
another important point. The main lead of a heist story usually has a
mastermind personality, otherwise how could they plot such a complex plan? And
masterminds are in danger of coming across as ‘too cool’ in the story. They
usually expect everything and have backup plans for their backup plans. This
talent, however, is not good when it comes to conflict, because the latter
might fall flat, if the character can deal with it easily. On the other hand,
your mastermind needs to be competent, otherwise it will look unrealistic for
them to finally pull off that complex heist.
One way to do that is
to have the bad things happen only for the mastermind to treat them as if they’d
expected them from the beginning. That, however, can play into the ‘too cool
for you’ problem and should be used sparingly. Besides - if the mastermind can
deal with everything, how is the final heist going to be interesting for the
audience? If the mastermind will always win, there’s no way the heist can go
wrong, is there? But if a plan went awry before, perhaps even doing severe
damage to someone or something, there is tension. Sure, audiences expect the
hero to win, but there’s several different definitions for ‘win’ and that doesn’t
mean all members of a team have to come out on top.
Another way is to make
the conflict one on a personal level. Perhaps the mastermind needs to enlist
the help of a person whom they hate - or who hates them. Perhaps they need to
perform several jobs for those whom they wish to hire and those jobs are not
exactly in their usual line of work. There are ways to take a mastermind out of
their comfort zone as well, they just need a little more imagination. And a
mastermind failing at something which, say, demands a specific skill outside of
the mastermind’s skill set doesn’t make the mastermind look incompetent. It
simply makes it clear that the mastermind is not a Jack-of-all-Trades - which
means there is a chance they will also do something wrong in the actual main
heist.
Then there is the
other side. To make things harder for the main lead in any kind of story, the
other side must always be stronger and better off. So whoever the main lead and
his team want to steal from, they need to be able to afford the best security,
the best technology, and the most ruthless minions. In the best case, the story
boils down to mastermind versus mastermind, to a mastermind personality on each
side. It boils down to a strange, real-life version of chess that way.
In addition, you have
to juggle a group of people and their dynamics, it’s not just about the one
hero and the side characters which assist. The heist will only work if a group
of people works together, so there are a lot of interpersonal dynamics going on
as well. It’s not just the ‘romantic interest’ or the ‘jealous best friend’ or
the ‘friendly rival.’ It’s a group of people all of whom have their own
motivation to work on this heist - past history with either the main lead or
the enemy, monetary reasons, challenges they can’t ignore, personal feelings,
and much more. All of the characters will need to get something out of the
heist, will have their personal arcs to follow, so you as the author are
looking at a team effort in more than one way there. The team needs to come
together, the leader needs to smooth over ruffled feathers and deal with
internal quarrels, the team needs to learn how to work smoothly together, and
to rely on each other. Of course, you can have several leads in any other kind
of story, too, but the heist story will only work if you have several leads
working together.
Those are very much my thoughts on heist stories. They’re fun to read
and can be fun to write, if you do a minimum of plotting yourself before you
write them (even as a discovery writer).
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