For me, world-building
is usually quite easy, I have to admit that. Most of my stories are set in the
here and now - more or less. Only the John Stanton series (volume two
out in November 2019), the two
volumes of “The Loki Files,”
and the upcoming “Alex Dorsey” (out February 2020) need world-building in the
sense of introducing the readers to a world they don’t know and don’t see daily
- or can imagine easily from what they see daily. Jane in both varieties and also Inez from
the Magpies series are
settled in the 21st century very much as we know it (if with minor changes).
When I wrote the
stories collected in the two volumes of “The Loki Files,” I very much made
things up as I went along. The human world was a mirror of our own and I could
go wild with Asgard, adding whatever I wanted. A structure emerged, the large
palace inspired by the MCU, the Great Hall of Old Asgard (the time for the
palace), the populace of around 12,000 individuals (including people from other
realms). The structure of the realms emerged as well, putting the realm of the
Sidhe right next to that of the humans - which has played a part in a story or
two.
The same very much
went for John Stanton’s Steampunk 2015 Britain. I set out with the first story
and just made things up as I went along. With every new story, I could flesh
out the world, the Bureau, and John’s family a little more. John’s older
brother Lewis played a larger role in the second story (where he’s accused of a
murder he didn’t commit) and Richard, another of John’s four brothers, was only
properly introduced in the second story of the second volume. Since John
doesn’t regularly do his job while he’s at home - even though his family might
be around, forcing him to be very careful -, I had a lot of leeway with him for
most parts. I built up his acquaintances faster than the world as a such,
basing society heavily on my idea of late Victorian England, and added
landmarks as needed. So far, the only specific room in Stanton Manor which I
did describe in detail is John’s secret hideaway below the library - the room
he usually has to himself and uses to contact his boss.
When I started writing
“Alex Dorsey,” things were a little different. I was working with the modern
world, but I had something in there which, as far as I know, doesn’t exist:
vampires and other un-dead creatures. Therefore I have a bit of masquerade as
well. Alex, her family, her clan, and her order know about the monsters, of
course - as do some other clans around the world (one is named in the story). I
played around with my own vampire lore, made two strains of vampires in Europe,
the Drakul strain (based on Dracula, of course) and the Nosferatu strain (based
on Murnau’s “Nosferatu”). I also made use of the idea that vampires were
allergic to whitethorn - it saves Alex once during the story. What I came up
with was a world interchangeable with ours, unless you are attacked by a
vampire or belong to one of a handful of clans worldwide.
So I don’t need to do
much world-building under normal circumstances, but I do appreciate the
world-building others do. While I’m more partial to humorous takes on fantasy
or science fiction, I do appreciate a good world-building everywhere. I do like
the way Terry Pratchett (May The Clacks Forever Carry His Name) built his
Discworld, I had a lot of fun with
Robert Asprin’s Myth Adventures (and the first two books of his Phule’s
Company series - it goes downstream really fast afterwards). I do love the way
Randall Garrett built his alternate 1980s reality with magic and a huge
Franco-British empire. I had more fun with the Hobbit than with Lord of the
Rings, though. There’s too much detail early in the books for my taste - I
don’t want to start out with an essay on tobacco when I start reading a fantasy
novel.
I generally think you
shouldn’t overdo it in the first chapter. Yes, you have a new world. Yes, you
need to tell the reader about the new things. But do it slowly, carefully.
Start by only giving them information they immediately need. Infuse the scenes
with some information which will come in handy later. And don’t forget about
Chekov’s gun: If you introduce something in great detail, it should play a role
in the plot. All elements of your world which get a big introduction, be it
creatures, places, or customs, should be important for the story. You can
introduce them early (but not a book or two or five early) and hope the reader remembers
them, but at some point, they need to be important. Just like that gun: if you
describe it in detail in chapter one, it should have been fired (at what or
whom is your choice) by chapter three. The same goes for the ominous shadow
flying overhead as the character hurries through the forest in chapter one of
your fantasy novel or the robot which is somehow different in chapter two of
your science fiction novel.
You need to know all
about your world, of course, but it can take ages until you share that
knowledge with the reader - and about ninety percent of the knowledge never
gets shared in so many words, it just influences what you write.
You will have to dive deep into
the world you build for your story, but you also will have to be very careful about
how much of it you tell the reader and how much of it you dump on the audience
early on. Usually, it’s much better to infuse the story with information as it
becomes important and leave it to the reader to put everything together and
form a picture in their mind. That, after all, is what reading is all about.
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