Villains are bound to
lose in the end. In most stories, the hero will triumph and the villain will
fail - and be killed or locked up, usually. Yet, it’s important that it is hard
for the hero to win, otherwise the story is boring. That is why you need to make
sure your villains are competent.
But what makes a
villain competent? And how can a competent villain actually fail in the end?
Well, a lot of competent people fail at something. A good planner, a
mastermind, doesn’t have to be a good fighter, too, so when it comes to the big
confrontation, they might find themselves in a troublesome situation (like
Moriarty did at that waterfall). Or their plans are seriously disturbed by the
hero’s actions - that can leave even a competent villain wide open for attack.
Or they might be betrayed from an unexpected side. Competence doesn’t
automatically lead to success, just as incompetence doesn’t automatically lead
to failure.
First of all, a
villain doesn’t come out of nowhere and the time of the moustache-swirling,
hand-rubbing, madly-giggling, purely-evil villain is long over. A villain with
a lair, a group of henches at their disposal, and the necessary technology to
do their thing has made money before, has made connections, has done a lot of
work already. And that means this villain knows what they’re doing. Give them
their dues. They can have weaknesses, of course. Vanity and arrogance always
work well, sadism is almost to be expected. Because they’ve managed to pull off
their plans so well in the past, they’re sure nobody can stop them. Because
they have built such a strong organisation, they think they are beyond the law
and law enforcement. That works.
If you want to keep it
to a lower level, still keep your villain competent. If they’re a corrupt cop,
they know how to mask it and doesn’t flaunt the wealth they shouldn’t have too
much. If they’re head of a gang, they know how to keep their men under control
and they can deal, through more means than just violence, with other gangs. If
they’re just a high-school bully, they’ll know how not to be spotted by the
teachers and how to pick victims who don’t have a high enough standing to
become dangerous. A villain who is laughing stock only damages your hero’s
heroism.
A fool is easily
vanquished and the hero needs something to do. The power level of hero and
villain is not equal. To make things interesting, the villain must be in a much
better position at the beginning - more influence, more money, more power in
any way which matters. They must be untouchable for the hero to a certain
degree. That can be achieved in many different ways, depending on the story. For
instance, if intrigue plays a huge role, if you’re writing a political thriller
or suchlike, they have political power and influence and they have friends in
high places. The hero, on the other hand, must be without all of this. Perhaps
they’re a newcomer or they’ve fallen into disgrace for past deeds. It must be
very clear who hold all the aces - and it’s never the hero.
Because otherwise
there is no story. The story of the hero is always a journey. It’s always a
case of evolution. The person at the beginning of the story is not the person
at the end of the story. It doesn’t matter whether you use the classic Hero’s
Journey or the Heroine’s Journey or something else, this is always true. And
the villain plays a big role in that change, in that evolution.
That is most obvious
in the classic shonen stories of Japanese manga - and, perhaps, most obvious
there in the “Dragonball” series. There’s always the fight at the beginning of
a new story arc, where the heroes are too weak to defeat the villain. Then they
train and become better, expand their powers, meet new allies, and then in the
end face off against the villain again and defeat them. That is, stripped down,
how stories work. Only, it’s not always on such an easily visible level.
Even though it’s
usually the hero who gets the audience’s love, the villain is just as
important. That doesn’t mean you need to make the villain likeable - even
heroes don’t necessarily have to be likeable, although it makes things easier
-, but it means you need to make the audience see that this villain is a true
threat to the hero and that they and the hero can’t succeed at the same time.
The latter is most
easily accomplished by setting both the hero and the villain either on the same
goal (usually a MacGuffin, see
my post about them) or by setting them up so their goal is to defeat the
other one. There are, of course, variations to this. The hero happens to stand
in the villain’s way without knowing it. The villain is working against a good
friend of the hero, so the hero comes to their friend’s aid. Especially when
intrigue comes in, things get a bit hard to see through at times.
A competent villain
will make it hard for the hero to reach their goal. They will, either by
accident or by design, cross paths with the hero and decide that they need to
put the hero out of the way one way or other. That is when true enmity between
them begins. And they do things which force the hero to take up the fight - a
competent villain is the best way to get an unwilling hero to actually start
being a hero.
Do your hero a favour and give
them a strong and competent villain to fight. It might be easier to turn things
the hero’s way with a weak villain, but there’s no challenge and no fun in that
- neither for the audience, nor, if we’re being honest here, for you as the
writer. Competent villains are good villains (or evil ones, depending on your
point of view).