This
is the second part of a three-part series about writing pulp.
Even though the plot
drives the story, the characters more often than not drive the plot. Therefore,
this post is all about writing characters for a pulp story.
Pulp stories more
often than others are crowded with stereotypes, but that is neither the best
way to do it nor the only one. Don’t use stereotypes, but give all important
characters (hero, damsel, villain, essentially) a full-fledged character. Give
them needs and wants and, most of all, an agenda. With the hero and the
villain, that may seem obvious - they usually are at odds because their agendas
make their paths cross. They may want the same thing or they may want something
they can’t have if the other one gets what they want. The villain may want
world domination and the hero may want a free world and that won’t go together
at all, so one of them has to lose. They might also both be after the same
MacGuffin - you know, that object which everyone wants and the readers couldn’t
care less about. In the worst case, they’re both after the damsel - who then
often won’t pass the sexy lamp test, but more about that a little later.
You can build a whole
story on stereotypes, but stereotypical characters are very limited in their
uses. Fleshing a character out opens up much more different paths and that can
lead to many more different stories. You can use a lot more different plots
with a fleshed-out character, so especially if you’re toying with the thought
of starting your own series, it pays to put more work into recurring
characters. Those also include henches who survive by the villain’s side, the
hero’s friends, mentors, old flames, and other characters who might come back
at one point or other.
Damsels are a topic on
their own in pulp stories. Pulp stories are infamous for having damsels in
them, since it’s an easy way to make life even harder for the hero and it’s a
second character who gets a lot of time in the story whom the readers can worry
about. Yet, the classic damsel who sits around and waits for the hero to rescue
her is an old and tired trope which does need to be reworked these days.
It helps, though, that
a lot of damsels in classic pulp were in journalism - quirky girl reporters who
stuck their noses into the wrong affairs and got caught because of that. This
gave them agency, which is what the aforementioned ‘sexy lamp’ is missing.
Essentially, the sexy lamp test is just asking yourself if this (usually
female, but male damsels exist) character could be replaced by a sexy lamp
without any major changes in the story. If the answer is yes, your character
needs more work.
Agency is the easiest
way to avoid the sexy lamp - a character with agency not related to the hero
has their own way through the story and their own actions to take. While those
can lead them into the villain’s lair and there into a cell to be threatened,
they are no longer passive and no longer merely there to motivate the hero.
They’re their own person, even if said person is locked away for a good portion
of the story.
Another way to upgrade
the damsel is to make them either try to escape on their own (even if they fail
- characters are allowed to fail) or make them gather information from henches
who talk too much or from the gloating villain (bonus points for a moustache to
twirl - well, no, not really). They are doing something, they are active on
their own, and that means they’re not just a sexy lamp.
Apart from the hero,
the damsel, and the villain, there’s usually a host of characters you want the
reader to keep in mind, either because they’re needed again later in the story
or because you’re planning a series and they’ll make a comeback. Those minor
characters usually don’t get fleshed out as much as the big three, but there’s
a relatively easy way to make them more memorable: make them quirky.
Give those minor
characters something easy to recognize them by. That can be a specific way of
talking (remember Yoda? I bet you do). It can be a signature outfit or overall
look (how often has Rowling pointed out Snape’s hair is in a constant state of
greasiness?). It can be a mannerism as well. Just make sure not to give two
characters the same quirk and don’t overdo it. Quirks are, when all’s said and
done, flavours. They help making your story better and they keep the reader
interested. If every character speaks in a different dialect, it will tire the
reader out and do nothing to make them memorable (also, I will personally hunt
you down and punish you, because writing dialects is a horrid thing to do). If
two thirds of your words are all about the signature outfits of your hero’s colleagues
at work, it won’t help the story at all. Pick a few minor characters and a few
different quirks and help the reader to understand who is more important than
the other minor characters and should be kept in mind.
As far as the hero is
concerned, pulp is rather flexible. It’s true that a lot of the old pulp heroes
are completely good heroes (although lawful, neutral, and chaotic good are all
possible). They save the day, save the damsel, and usually refuse recognition.
They do their good work in hiding and are just glad to know they did good.
Pulp also has space
for anti-heroes, though. Perhaps not the classic pulp with its clear
black-and-white morals, but the more modern versions. Those anti-heroes often
have a high kill-count and few recurring villains. They do not believe in the
good of mankind and they may work for money rather than their own ideals, but
they’re still good. They don’t kill indiscriminately, they don’t commit crimes
themselves (or if they do, they have a good reason for it), and they save the
day. They do it with more grumbling and more grit, but the same end result.
You may not believe
it, but the villain is actually as important (if not more so) as the hero.
Heroes are easy enough to figure out, but the villain needs real work, because
his intimidation and threat level decide just how much tension the reader will
feel, how sure the reader will be that the hero can win. The more efficient,
competent, and powerful the villain, the better the hero can look after their
inevitable success.
Especially power plays
a big role with a villain. There has to be a power imbalance between hero and
villain (with the villain having more power) for any kind of story to work. A
hero can’t look good when they’re more powerful than the villain. Bringing down
someone with two helpers when you have an army is not a heroic deed. Bringing
down a full army of henchmen with two friends, on the other hand, is very
heroic. That’s why your villain needs power and influence. People must fear or
adore them. They must seem untouchable at first glance, as if they can get away
with everything.
Yet, villains are
often no recurring characters in a series. While there are pulp heroes with a
nemesis who comes back every other week, this is more common in comic books. In
pulp stories, the hero goes up against a new threat every week, so it’s also
entirely possible to kill off the villain at the end.
Another trope used
often is ‘Two Sides of a Coin’, which means that the hero and the villain have
something in common, that they are equals in some way. The easiest and
best-know example for this might be Holmes/Moriarty. Both have a vast
intellect, but work on different sides of the law. It’s easy enough to imagine
that, under other circumstances, their positions in the story might be
switched. While this can be interesting, it’s not something to use too often.
Characters are important in any
kind of story, but especially in pulp stories. Don’t rely too much on
stereotypes, flesh your characters out, give them agency, make them quirky, if
they’re going to be important in some way. The hero can be good to neutral, but
the villain is always evil. Give the villain more power, even if you want to
kill them off at the end.
Next up: Writing Plot.
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